When Minecraft made the leap into version 1.7, fishing finally got the major update it needed to make it more fun. Not only did special water and bubble animations show when fish were approaching the hook and biting at it, new sound effects also appeared to let players know exactly when to right click to catch something. New things besides fish could be caught too – like pieces of leather, magic books, enchanted fishing rods and more. The Aquaculture mod expands on fishing even more than this though, by adding a slew of new edible things to be caught, as well as a number of new non-fish items to catch.
Everything starts with the new iron fishing rod. Crafting that is the key to accessing all of the 32+ new fish and more than a dozen new items which can be caught by fishing. You’ll find different fish showing up in different biomes too. For instance, freshwater fish like the bluegill, muskellunge and perch can be found fishing in forest, plains and extreme hills biomes, while fish like the cod, Pollock and herring can only be found fishing in the tundra and taiga biomes. Finally, fishers everywhere will have a reason to get up and move between different fishing spots thanks to the Aquaculture mod.
As for the random loot players can catch, some of it is pretty useful. Seaweed is actually edible and can save a starving player fishing for anything edible. Driftwood might be pulled up, and enough of this can be crafted into wooden planks, which is incredible useful for players who spawn on islands without trees nearby. You can also haul treasure chests loaded with random loot from the water. Overall, this is the perfect fishing mod for Minecraft, and anyone looking to improve that element of the game should get the Aquaculture mod.
Aquaculture Mod for Minecraft 1.7.10 Changelogs
- Fixed overriding of iron shovel
- Added recipes for gold and diamond fishing pole
Download Links for Aquaculture Mod
for Minecraft 1.7.10 – Beta – Request => Minecraft Forge API
Credit: Shadowclaimer – Original Thread on MinecraftForum