ArchitectureCraft Mod for Minecraft 1.12.2/1.10.2

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Do you long for buildings in Minecraft which look more realistic? Cylinders, ovals and other, non-cubic shapes are pretty much impossible to find in the vanilla game, and it’s something that eats at more than a handful of builders hoping to make something really beautiful. The ArchitectureCraft mod brings realistic pillars, Roman arches and most important of all, circles into the world of Minecraft. While it is actually an extension of the original Greg’s Blocks mod, it is unique in that it works with Minecraft 1.8 and features visual designs and elements which aren’t found in the source materials.

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Because it requires MC Forge to work, you can bet ArchitectureCraft is compatible with any other Forge mods, at least if those mods are also compatible with Minecraft 1.8.x. You shouldn’t run into any issues there. Due to it being a mod used mainly for construction purposes, the chances are good you may have seen a custom world or two made using this mod which didn’t render properly because you yourself did not have the mod installed. If you can recall any maps which were highly rated by every review you saw but ended up looking wonky and broken on your computer, this may be the cause.

Unlike other construction mods which actually add blocks to Minecraft, ArchitectureCraft doesn’t add a single new block to the game. Rather, it allows for the creation of rounded corners, cylinders and other shapes, using blocks which already exist in the game. It simply makes blocks which already exist render differently, which means the mod works somewhat similar to the way resource packs do, though there’s no resource pack which would produce effects like these. This is a mod worth downloading and checking out for yourself if you happen to have any large construction projects in mind.

ArchitectureCraft Mod for Minecraft 1.12.2 Changelogs

  • Initial version for Minecraft 1.8, based on Greg’s Blocks.
  • Fixed orientation of roof blocks placed against existing upside-down roof blocks.
  • Fix missing recipes caused by incorrect recipe registration time.

How to install ArchitectureCraft Mod?

  1. Download the mod!
  2. When you haven’t installed Minecraft Forge yet, download and install it.
  3. Move the downloaded .jar into the mods folder.
  4. Have fun!

Download ArchitectureCraft

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  • We do not modify, edit the ArchitectureCraft in any way.
  • If you have any problem, please leave a comment below and we will help you as soon as possible.

28 COMMENTS

  1. A word of caution. You had better be happy where you put your thing because if you try to break it the game will crash.

  2. My god -.-

    Every Time i try to make the architecture´s sawbench, i´ll get a gamecrash -.-* please fix it !!!

  3. My slanted roof pieces keep turning to oak no matter what block I use AND they all face one way so it destroys the look I was going for. 🙁 Would be a very cool mod if it worked correctly.

  4. Whenever I break a cladded roof, I get the full block back.  I used a diamond block to make 16 claddings and each one I broke gave back the whole block of diamond….. Can you balance this plz 🙂 Love the mod though.

  5. This mod is awesome…

    Im am building a lot of things whith more realistic form, but I miss triangles with others angles, I want to know, if you guys could put into this mod more triangles, for example, triangles with 30° of inclination…

  6. I have had the pleasure of using the architecture mod for 1.8 and found it quite enjoyable, especially when it enabled me to put that extra touch and polish to a building/structure that would otherwise look clunky and rough except from a greater distance. But I wonder if it likely if some bright spark might modify the mod so as the angle of a cut could be adjusted by the degree and not just at a set standard 45, 30 or 60 degrees… a true pyramid, or true enough for that lump of rock at Cheops, for example requires a 52 Degree angle.

  7. Might be worth mentioning that resource packs are perfectly capable to achieve this, but with major performance issues. The reason for that is that normally, custom models that don’t fill out the block (except for natively transparent blocks) cause an X-Ray effect on adjacent surfaces, that can only be fixed by removing culling. That causes loads of unneccessary faces to be rendered, dropping the FPS by far. This mod accomplishes this without major lag (probably by marking the blocks as transparent). Good job!

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