Scaling Health is a very creative and useful mod that hasn’t been designed to make Minecraft easier or more challenging but rather to intelligently alter the difficulty according to the player. Almost all the mods out there that focus on changing the game’s difficulty either raise it directly or decrease it but, on the other hand, this particular mod simply adjusts it depending on the person who’s playing the game and this is exactly what sets it apart from the crowd and is the main reason we recommend giving this mod a shot if you ever get the chance to.
As you could tell from the name, the Scaling Health mod deals with how health functions in Minecraft. The mod was originally designed to be a simple and straightforward remake of the Difficult Life mod but, after a while, that concept was scraped and this particular mod was built from scratch. The best part about this mod is that it’s quite in-depth so, alongside effecting you, it’ll effect all other in-game entities of Minecraft as well and this is one of the key things that make it a truly standout mod.
The Scaling Health mod works by assigning a difficulty value to each player and then tracking it as they play the game. Depending on the difficulty value of a player, the mod will determine what their health should be and, alongside this, it’ll also determine what the health of the mobs that they face should be. Other than the difficulty value of a player, the mod also takes a variety of other factors in consideration when altering mobs like where they spawned, what the level of all nearby players is and a few other things.
Scaling Health Mod Update Logs
- Added: “Distance and Time” difficulty mode: adds together the “Weighted Average” and “Distance from Spawn” modes.
- Added: A config to specify the amount of health lost when a player dies (defaults to 0). The old “Lose Health on Death” config is no longer used.