Biomes o’ Plenty Mod for Minecraft 1.10.2/1.9.4


Minecraft’s Biomes o’ Plenty mod does just what the name would make you think. While adding a slew of new and unique biomes to the game though, it also adds several new types of flora, as well as unique world and construction blocks to complement all the different, new biomes. This is one of the biggest Minecraft mods to date in terms of the amount of content it adds to the game, though it does make use of many textures and items naturally found in the game to produce some of the new biomes. Therefore, not all of the content is new, but the way in which things are arranged certainly hasn’t been seen before.








There are bayous, bogs, brushlands and more new biomes to discover and explore, but perhaps the cherry forests and crag biomes are some of the most unique and updated biomes, featuring lots of custom content and very little natural Minecraft content. Many of the new areas introduced by the Biomes o’ Plenty mod also have custom spawns as well, so you might see monsters you’re not used to seeing in some places, or monsters that never existed before in others. For a Minecraft facelift beyond the depth level of any resource pack, check out this mod.

Biomes o’ Plenty Mod for Minecraft Changelogs

MC 1.9.4:

  • Corrected the version number
  • Fixed a crash when the game is obfuscated
  • Our genlayer stack is now accessible
  • Added an API task
  • Massive rework of the API
  • Fixed a random crash with grass_splatter
  • Some initial rearranging before fixing the API

MC 1.9

  • Fixed more bounding boxes.
  • Fixed gravel beach generation.
  • Reduced the amount of poison ivy and grass in certain biomes.
  • Added Mangrove biome base.

MC 1.8

  • Readded the mushrooms.
  • Readded bamboo.
  • Added spectral moss and smoldering grass.

How to install Biomes o’ Plenty Mod?

  1. Download the Minecraft Forge and this mod!
  2. Find in %appdata%/.minecraft, the mods folder.
  3. Move the mod jar/zip file to .minecraft/mods
  4. Have fun!

Download Links for Biomes o’ Plenty Mod

for Minecraft 1.9.4/1.10/1.10.2

for Minecraft 1.9

for Minecraft 1.8.9

for Minecraft 1.7.10

Credit: Glitchfiend – Original Thread on MinecraftForum


  1. Got this error message when trying to load. Any help?

    —- Minecraft Crash Report —-
    // Why did you do that?

    Time: 12/8/14 8:27 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    net.minecraftforge.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.getNextID()I
    at net.minecraftforge.fml.common.LoadController.transition(
    at net.minecraftforge.fml.common.Loader.preinitializeMods(
    at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(
    at net.minecraft.client.Minecraft.func_71384_a(
    at net.minecraft.client.Minecraft.func_99999_d(
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at net.minecraft.launchwrapper.Launch.launch(
    at net.minecraft.launchwrapper.Launch.main(
    Caused by: java.lang.NoSuchMethodError: net.minecraft.creativetab.CreativeTabs.getNextID()I
    at biomesoplenty.common.util.inventory.CreativeTabBOP.(
    at biomesoplenty.api.block.BOPBlock.(
    at biomesoplenty.api.block.BOPBlock.(
    at biomesoplenty.common.block.BlockAsh.(
    at biomesoplenty.common.init.ModBlocks.init(
    at biomesoplenty.core.BiomesOPlenty.preInit(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(
    at net.minecraftforge.fml.common.LoadController.propogateStateMessage(
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(
    at java.lang.reflect.Method.invoke(
    at net.minecraftforge.fml.common.LoadController.distributeStateMessage(
    at net.minecraftforge.fml.common.Loader.preinitializeMods(
    … 10 more

    A detailed walkthrough of the error, its code path and all known details is as follows:

    — System Details —
    Minecraft Version: 1.8
    Operating System: Mac OS X (x86_64) version 10.9.5
    Java Version: 1.6.0_65, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 84719480 bytes (80 MB) / 289050624 bytes (275 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.12.1018 3 mods loaded, 3 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
    FML{} [Forge Mod Loader] (fml-1.8- Unloaded->Constructed->Pre-initialized
    BiomesOPlenty{1.0} [Biomes O’ Plenty] (BiomesOPlenty-1.8- Unloaded->Constructed->Errored

    • Biomes o’ Plenty for 1.8 is currently broken… You’ll just have to wait for them to fix or switch to 1.7.10

  2. People who say it’s not working, when you create a world, and you see the “World Type” button or “World Generation” you have to click that. Go past superflat and amplified and you will come across a world generation option of “Biomes o’ Plenty” Use that and boom. Biomes of plenty everywhere

    • Helper, are you sure? Looks like it’s only been the blocks themselves (which can be accessed through creative mode) updated to 1.8, the biomes don’t spawn yet as far as I can tell. Are you using an earlier version of Minecraft?

  3. i tried 1.8 and the game crashed with an error messege someone previously posted, so i used 1.7.10 and no biomes load. the blocks appear in creative however… awaiting a fix hopefully

    • I tried on Minecraft 1.8 and it works. BiomesOPlenty-1.8- + forge-1.8-

      • alright well i used the other forge version and got it to load, it said i had the mod installed but its not loading any new worlds still. it lets me go into creative and use the new items but the world doesnt generate the new biomes

  4. Ya, I’ve been looking for more biomes, but i have only found 14, not 75. I have all the items, but none of the ores spawn either. The biomes I’ve seen are 1 marsh, 2 highland, 3 dense forest, 4 woodland, 5 grassland, 6 scrubland, 7 lavender fields, 8 stone beach, 9 thicket, 10 origin valley, 11 chaparrel, 12, steppe, 13 some weird very tall mountains with blueish cobble, and 14 very high mountains with 4-5 blocks of snow on the top. But thats it, whats wrong??

  5. For those of you who are having trouble, to get a special biome when making a world, there’s a biomes o’ plenty customizing option. Unfortunately, you can’t choose the biome

  6. For those who can load the mod but are having trouble, there is an extra custom bar when creating a new world

  7. If you don’t know how to load the worlds, there is a custom bar for the mod, but you can’t choose the biome

  8. It’s a really great mod, I really like the new biomes and everything that comes with it. The only problem I have is that I first strated to lag a bit, then a lot, and then it crashed. But that’s just my pc not being able to handle anything at the moment. But it’s a great mod anyway!

  9. For some reason this mod does not work for me. it sometimes crashes, or the singleplayer/multiplayer screen doesnt come up. I have tried everything I can think of including redownloading, making sure I was running no other mods, and double checking the update, nothing works.

  10. Got everything working on mine just fine. Awesome mod with plenty of cool biomes. Mesa is one of my favorites, as well as dead swamp. This is not a fake mod. Just be sure to switch the world get type and start in creative so you can fly around fast and discover the lands.

  11. I was wondering, what seed was the snowy alps and the big canyon-y area in? It looked really cool, and I was wondering whether is was an actual biome or just a seed… 😀 Thanks!

    Also, I find that the 1.8 works perfectly. It’s really fun to explore and use new materials. But there is one thing that I have another question about… What does the item called “biome radar” do? It’s a big question of mine.

    Thanks SO MUCH!


  12. Привет! A lush area made to resemble Minecraft before biomes were actually added, with bright green trees, vibrant grass, and a clear blue sky.

  13. I did changed the world type but the new trees doesnt spawn! Also, I tried planting a palm tree sapling and right cliked bone meal and an oak tree was grown

  14. This mod in 1.9 simply does not work. I ran it with 1.8 just fine, now all of a sudden it crashes minecraft every time I boot it up. I’ve cleaned out my mods folder, removed texture packs, nothing works.

  15. where are the frute tree saplings i mean come on that was my faveret part was the trees that grow frute and this mod needs to be updated i have world edit mod for 1.9 but need a fully finished fully functioning BiomesOplenty mod to make my old map i made a year ago its a waste of time

  16. As much as I love the mod, I have to ask is it normal to have biomes where iron and other materials besides coal don’t spawn at all? If that’s a thing, I’d recommend at least putting SOME spawns in the mountain foothills for iron and other crafting materials.

  17. This doesn’t work on 1.7.10. It says:

    Forge Mod Loader has found a problem with your minecraft installation
    The mods and versions listed below could not be found

    Forge: minimum version required is

    The file ‘logs/fml-client-latest.log’ contains more information

  18. The only problem I seem to have with this is that trees do not spawn and saplings do not grow, even if bonemealed in the proper biomes (Redwood saplings won’t grow despite being in a redwood forest biome). Vanilla trees still grow, but since the biomes o plenty world is mostly supposed to have new trees, I end up generating a barren, almost lifeless world. But!! I’m definitely looking forward to this being fixed because this mod is actually really cool, even when its not working for me so thats rad and i can’t wait for all the tree

  19. My world does not generate about half the modded trees. It generates terrain and grass color, but it has only generated the sacred springs trees. Is there a setting I’m missing?