KUDA Shaders Mod for Minecraft 1.17.1/1.17/1.16.5/1.15.2/1.14.4/1.13.2

Most shader packs you find are either so advanced they require a top of the line machine to play Minecraft, or they are so basic they don’t really do much to change the appearance of the in-game world. Once in a while, you see something like the KUDA Shaders mod, which is specifically designed to work with increased settings on newer computers, but still works on older, slower computers at the same time. Because you can adjust the effect levels and change the amount of strain being put on your computer, this shader pack really stands out from all the other shaders available.

If you use a lot of different shader packs, you may have seen the one which the KUDA Shaders mod took inspiration from; Chocapic13’s V4. There are some similarities between this pack and that pack, like the way lights and shadows seem to intermingle in the boughs of trees, but this shader pack is its own work in most ways. Recent updates have added shading effects for bodies of water as well, but it doesn’t look like this particular mod is still being maintained by the creator. This is bad news and good news both, and here’s why.








It’s bad because there (probably) won’t be any more updates in the future. That means what you have now is what you can expect forever. But this is also good, because if your computer can run Minecraft with the current version of the KUDA Shaders mod, then you’ll never need to worry about upgrading anything to make it work in the future. Overall, this is just like other shader packs, if not a little simpler. It also features that built-in ability to change settings and boost or turn down the effects, so it works on a wide variety of machines where other shaders would not.

KUDA Shaders Mod Update Logs


  • Higher cloud opacity
  • Removed “nPuddles” which probably caused issues with rain puddles
  • YCoCg compression can be disabled due armor glint issues ( I did this because I saw Gronkh’s livestream x) )
  • Water is also affected by windSpeed
  • Fixed water animation suddenly stops
  • Other minor fixes.


  • New tonemapping for brighter colors and better color grading
  • Replaced old clouds with new less FPS heavy cirrus clouds
  • Better sky gradient
  • Added fog blur to the Nether
  • Brighter fog in Nether
  • New fog colors
  • Added jitter effect back to the End
  • Added option “normalMapStrength”
  • Readded SSAO
  • Added attribute “ambientOcclusionLevel”
  • Readded Parallax Occlusion Mapping
  • Brighter ambient colors
  • Added atmospheric scattering
  • Tonemapping can be customized in the shader options
  • Added water caustics
  • New water waves
  • Proper and better reflections
  • Fixed shading on nether portal
  • Proper water waves on vertical surfaces
  • Reflections and refraction on nether portal
  • Fixed broken water refraction when using a resource pack with normal map support
  • Reflective blocks aren’t fully reflective anymore
  • Added heatwave in Nether
  • Variable “shadowAcneFixMul” will be adjusted automatically, depending on the shadow map resolution
  • Rain puddles can be disabled
  • Added a better moon shape
  • Stronger fog at sunrise

How to install KUDA Shaders Mod?

  1. Download and installations of the Minecraft Forge API and GLSL Shaders Mod, before downloading this shader!
  2. Download the KUDA shaders and put the zip file in “.minecraft\shaderpacks”.
  3. Have fun!


Download KUDA Shaders Mod


  1. every time I try to download it I can never exit and it never loads plz help I really want to down load it but idk how help plz!

  2. not working..when I play with it in my world, everything seems to be alright apart from the annoying fact that the grass is grey or something and most stuff are shiny with no texture ;-;

  3. These instructions of installation there is no correct. it didn’t install forge api just click and install kuda shaders like forge api or optifine and then select perfil kuda shaders and play minecraft.

  4. Shaders Mod adds shaders support to Minecraft and adds multiple draw buffers, shadow map, normal map, specular map.


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