GLSL Shaders Mod for Minecraft 1.11/1.10.2/1.9.4/1.7.10

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The GLSL Shaders mod is a simple thing. For people who become bored with the flat and unrealistic shades, shadows and other lighting effects in Minecraft, a mod like this is the perfect addition to the game. Not only does it allow for truly smooth lighting, shadows that reflect the shape creating them and other helpful effects, but it is also easy to install and compatible with a lot of other mods. You won’t understand what a big deal the compatibility is unless you’ve been modding Minecraft for a long time. Many mods can totally break the game when you try to use them in tandem, so this is a nice touch.

shader-mod

glsl-shaders-1

glsl-shaders-2

glsl-shaders-3

The thing about the GLSL Shaders is that it can be pretty demanding. Players will need a powerful graphics card to render the textures and lighting effects with Shaders enabled, which is just a little crazy when you consider the blocky and basic nature of Minecraft as a whole. Users are recommended to pick up Minecraft Forge or FML to make installation and use of this mod easier. You should also be on the lookout for the GLSL Shaders mod to help make this one work. To improve the visuals in Minecraft instantly, get this mod.

GLSL Shaders Mod for Minecraft 1.8 and 1.9 Changelogs

  • Fixed crash while rendering compass in the item frame.
  • Fixed compatibility with AMD Catalyst 14.9.
  • Fixed strange lines appear on some block types with SEUS-v10.1.

How to install Shaders Mod?

Non-Forge

  1. Just Download the Shaders Mod installer and open it.
  2. Open the Minecraft Launcher and select the 1.8-ShadersMod profile!
  3. There should be “Shaders…” button in the Options screen.

Forge version (recommended)

  1. Download & install the Forge.
  2. Copy ShadersMod-v2.4.11mc1.8.jar to .minecraft/mods folder or mods/1.8 subfolder.

List of the best shaders:

Download Links for GLSL Shaders Mod

for Minecraft 1.11, 1.10, 1.9.X and 1.8.X

Info: “sp614x merged ShadersMod into OptiFine and has released experimental OptiFine with shaders support integrated.

 

for Minecraft 1.8

  • ShadersMod-v2.4.12mc1.8.jar – update 30/06/2015
    • Fixed entity shadows not rendered when used with Forge
    • Fixed compatibility with Forge 11.14.1.1313
    • Fixed compatibility with OptiFine connected textures.
    • Fixed shadow framebuffer error on OSX.

Note:

  • Minecraft 1.8 is required! It must be installed before you install this mod.

for Minecraft 1.7.10 – Forge Edition

Credit: karyonix – Original Thread on MinecraftForum

362 COMMENTS

  1. hi, i’ve tried it, i did a clean install of minecraft, downloaded and install this shaders mod, and used seus shaders from above link, but the blocks (especially sands) have some kind of diagonal line on shadowy place, also not all the leaves are animated.
    previously i used the forge and optifine version for 1.7.10 and works flawlessly.
    am i did something wrong or there’s any step that i miss? thx

  2. What did i do wrong, it crashes even before getting to the game menu, i’m using 1.8 and i installed optifine before this, but i thought there wouldn’t be any problem since shaders creates another profile. My computer isn’t very powerful but it should at least make it to the game menu right?

      • Hello there… If the 1.8 version is not compatible with Forge, why do you tell us how to install with forge? You should put a note on that version, so that we won’t waste our time by trying to install with Forge.
        So, for 1.8 we have to decide if we will use mods or shaders? No way to use both?

  3. Every time I open Minecraft after going into the 1.8 Shader profile everything just looks distorted and very zoomed in. What would you think is causing this?

  4. I’ve noticed that my character’s left arm is gone along with the sheep texture (now I have walking wool) I’m not sure if this is just me, but it’s something I can live with.

  5. I love this mod, but I am experiencing some problems with missing textures with GLSL, Chest, armor, other players appear invisible. It could be the server, I’ve only used this mod in a server though and not singleplayer

  6. hi,

    I am new, ao sorry for the dumb question… How to get this and Rei’s Minimap working? (Minecraft 1.8)

  7. Problem: Signs render way too dark to be read. I’ve tried this even without running any aftermarket shaders (just running “none” or “internal”) and they still render too dark. When I go into my vanilla profile, it’s fixed, though, so… yeah. Bugsbugsbugs.
    I’m running 1.8 and a GeForce GT610.

  8. Well this is a heap of shit. I have 1.8 installed. When opening the jar file, an error appears stating that 1.8 couldn’t be found, when, clearly, it can. And judging by other’s comments, it isn’t really worth it. I’ll find another mod to use.

    • I had the same problem and found out a way to fix it!
      1. Run the launcher
      2. On your profile, go to “Edit Profile”
      3. At the “Use Version” drop down selection, select “release 1.8”
      4. Run Minecraft

      If you recently installed/reinstalled Minecraft, your previous versions are gone. You have to run that version of Minecraft at least once for the file to read that it is, in fact, 1.8.

  9. When I try opening any kind of the shaders my minecraft crashes..

    I have an intel i7-4710HQ 8 cores 2.5Ghz and 12gb of ram
    my graphics card is Intel HD graphics 4600

    • Sounds like not enough video ram. Integrated video ‘borrows’ a chunk of memory from ram, instead of having it’s own memory like a gpu. If it isn’t set to take enough (limited by the graphics chip, ram, os, and drivers), then the shaders will crash it. A shader is just a little script that takes some 3d triangle and messes with the colors or moves the corners around a bit. It farms this out to dozens/thousands of mini processors that each work one triangle at a time. Since they each need their own space to store and retrieve code/data, heavy shaders need a lot of ram. See if you can give more memory to the video drivers.

  10. I installed the 1.8 version just fine and it works but when I try to run a shaders pack it turns black and crashes. This happened before but I didn’t have a very good graphics card so I got a new one and it still does it. My graphics card is Saphire HD 7850. I just ubuntu/linux.

  11. Amazing you cant download a simple program without getting a shit load of extra programs in a bundle you dont want, need and a probably a pain in the ass to remove agian.

  12. So, I am having -grand- luck. I followed the instructions. I even put the shader into the proper folder. I upload it. I get to see pretty for about 5 seconds before it white screens and crashes on me. I even tried using a lower level of the mod.

    I am playing 1.8.1 and I am using the most recent GLSL available.

  13. When it turns night all of the mobs turn black. I don’t mind it until it turns day and they stay black leaving them with no detail what so ever.

  14. it doesn’t work. I go to options, then shaders select “shaders” then says “shaders initialized” but then nothing happens

  15. This 1.8 shader is working. But leaves are not animated. and non-oaken woods are animated. That is a big problem.

  16. I can’t get these shaders to work with Minecraft Realms. It keeps telling me my client is outdated. Can anyone point me to a fix or some sort of solution? I’m using the non-Forge version if it’s of any significance.

  17. It works nicely for me, but there’s a bug : chunks behind the player are not rendered in the shadow map pass,
    so when you’re back to a wall with the sun behind the wall, the wall doesn’t project its shadow in your view

  18. ok, so i got it to work and everything, but in the water are some weird moving black textures and i tried changing the shader and the shader setting to no prevail. mostly because its still in beta correct? thats the only bug i found. everything else works like a charm 😀

  19. I’ve followed the download instructions and ‘Shaders’ is in the option menu, but:
    1: The shaders doesn’t seem to work. I’ve tried changing the settings from what I’ve heard from others, but it hasn’t worked.
    2: All player skins are completely black, including mine. They were fine before I enabled shaders. Is this a common bug, or is it just me?

    I feel slightly stupid commenting here because I am new to this, but you seem friendly, which is nice 🙂

  20. Intaler is anoing for 1.8 , I cant change where to intall it , and I cant use it with any mods, “not compatible with Forge” ….. and cant use with MMC like before, it makes lots of ppl not to use it !

  21. it annoying that it says its an installer on this page and on the file, and the only thing that opens in on my pc is winrar that is not an freaking installer
    so how does this even work i am trying to get it on mc 1.8

  22. I’ve installed it correctly, don’t tell me I haven’t, I choose a shader go to load my world and simply gets stuck on “building terrain” loading screen and then crashes after a while

    Any help thoughts would be appreciated, Cheers in advance 🙂

  23. My game crashes when trying to open any world with any shader, so I think its not about the shaders… Error report says: “Failed to write core dump. Mini dumps are not enabled by default on client versions of windows”, so do I have to go digging in my system. (funny detail: compressed oops :’D )

  24. I get an openGL crash with this + SEUS Ultra (latest version)

    I can get in game for about a minute before it crashes and gives me a generic openGL crash error

    Latest Nvidia Drivers

    2xGTX780 in SLI

    4820k @ 4.75ghz (very stable!)

    8GB of DDR3 RAM also super stable.

    Win 8.1 Pro x64

    Any clue why I’m having this issue? Looks great for that minute or so =P

    • Use the medium MrMeep shaders with this one, and it works on MacBook. I have it running and it works like a charm. All others don’t work for me at all.

  25. I want to install shaders 1.8 with the installer, but I want it on a different path instead of the .minecraft folder, is there a way to do this?

  26. I want to install shaders for 1.8 with the installer, but I want to install it in a different folder besides the .minecraft folder, is there a way to do this?

  27. I’m having a bit of trouble opening this Mod. Whenever I try to run Minecraft with the new profile and version, my screen is stuck on the launcher and wont go any further.

    The last message it says on my launcher is

    [15:24:30] [Client thread/INFO]: LWJGL Version: 2.9.1

    Could I get some help?

  28. mine says Add profile 1.8-ShadersMod for version 1.8-ShaderMod2.4.7
    cannot find version 1.8-Optifine_HD_U_B6 .. skip complete

  29. I love GSLS Shaders!

    Did find a small problems though. Dark Oak Planks, when places in the world, don’t seem to light up when a Torch is placed nearby but do get lit up when a player is holding the Torch. I am not sure if this is a problem on my end or with the mod. Its not a huge deal, just thought I’d let someone know.

    Thanks

  30. Does this mod require an insane GPU to run? I mean i got an AMD R9 280 and I only get around 15-20 fps. But i can run graphics/shaders mods on Skyrim with no noticeable performance decrease.
    Just wondering if I installed it wrong or something…

    • i think its the software. i have a r7 260x asus 14.12 AMD OMEGA driver software and get like 15-20 fps with optifine

  31. Will the 1.8 version of this mod be updated so it’ll be compatible with OptiFine? My computer isn’t exactly “beefy”, so it’ll probably lag a lot without OptiFine.

  32. Hey I successfully downloaded it but I get these strange glowing boarders around individual boxes.

    Seen in this picture here:
    i.imgur.com/ezQ3csH.png
    And here:
    i.imgur.com/PcrSaLJ.png

    I was wondering if there was a fix for this. Other than this minor issue everything works perfectly!

  33. There’s a weird lighting bug around some blocks. I was wondering if there was something wrong with my settings?

  34. Hey, I’ve tried both 1.7.10 Forge and the 1.8 version and they both crash my minecraft when I try to activate a shaderpack. Is there a way to fix this? It used to work amazingly, but one day it just stopped working and crashing my minecraft. Please help asap, I miss shaders!

  35. Why is 1.8.1 in the site title when, “it is in development,” still?. Now, Minecraft updated yet again, and we’re going to have to wait even longer. Take 1.8.1 out of the title until it’s actually updated, please.

    • Actual stats:

      for Minecraft 1.8.1 and 1.8.2 => skipped

      for Minecraft 1.8.3 => Waiting for Mod Coder Pack or Forge …

  36. Someone have this bug? If i choose a non GLSL profile i haven’t this bug, when i active GLSL profile glass blocks appear in this way

  37. When I download the file and select it, and hit okay after the Launcher and the game are closed, where it says to select the Base thing, there’s nothing there. What’s up with that?

  38. Hi, I was curious as to the state of the string of addons at this point and if it would be possible for me to install and use these in anything besides single player. I’m not really concerned with single player as I’m playing on minecraft realms with my friends and had heard about (and seen) how much of a drastic difference shaders have on graphics. I have a powerful enough machine that I would be able to run them, but every How To video that I’ve seen has been about implementing these through Forge and downgrading to 1.8, which wouldn’t be compatible with playing on a realm.

  39. Finally got it working on a MacBook Pro. I do not know the origin of the problem but I had been trying to get it working since it is out for Minecraft 1.8. I had to uninstall and install Minecraft from scratch. Then voila! I simply worked.

  40. I think there is a problem of some kind with a clean installation of the shader mod after 1.8.3: When I launch the ShadersMod-2.4.11mc 1.8.jar file it can’t find the minecraft version and just display a white tab. The program worked fine with the 1.8.0 version in exactly the same configuration and installation directory. Mind that I use an Italian Win 8.1 OS and the only difference I can see is the naming of the “Users” directory which is named “Utenti”. I tried creating a new folder named “Users” in C: but it says the “Utenti” folder is already present and don’t allows me to create one, meaning common installation programs “should” identify it as “Users” anyway.
    The “.minecraft” folder is inside the C:\Utenti\Username\AppData\Roaming\.minecraft
    The game directory is in E:\Games\Minecraft
    On the old 1.8.0 I did not noticed the problem with exactly the same configuration.
    Mind that I could be wrong and the problem could be of a different nature.

  41. I download the mod, but when i open it there isn’t anything in the tab?
    i downloaded the mod a couple days ago, and i had to redownload MC. so when i tried to redownload the mod it wont show me the 1.8 option.

  42. Friend, having read most of the other comments it seems my issue is unique. What I experience is most o my screen going black. I reckon this is because the actual view has been shrunk to a 3×5 inch rectangle in the bottom left, with 6 rectangles of exponentially diminishing size above it. I would post a screenshot but I can’t. Other than that bug, works beautifully. Now if only I had a monitor that was 300×500 inches.

  43. It seems to be functioning for 1.8 and up guys. I have 1.7.10 modded and I tried to use the shaders but it was too laggy. I recommend using the latest version!

  44. With the 1.8 version, in the item menu, the equip area shows the durability bar as all black until you either pick it up (where it’s still super dim to see the status bar) or you place it back in the inventory boxes (where it turns back to normal). I hate to have to pick up each individual piece to check the durability level, especially that I play in an RP world that may not allow me to have time to stop and check them.

    Also the text above the 2×2 crafting area is not showing clearly…. at least for my game it is not.

    • ‘Tis Okay. If you have Forge, that’s supposed to happen. Just go to your documents folder and look for ShadersModCore-v2.3.28-mc1.7.10-f.jar and cut and paste it in your mods folder. And there you go. Hope I helped. 🙂

  45. Guys if u cant instal it go to skydaz look up shaders mod then scroll down hit download here.exe if u have a windows the other one if u have mac and then wait 5 seconds or hit run which ever one comes up then hit install

  46. Hi i followed the instructions and also watched a few youtube videos but whenever i hope it it says “Select Base Version’ and yet i can not select anything at all.

    PLEASE HELP ME!!

  47. I’m having a problem, every time I load it (which I finally got past crashing point) It doesn’t load correctly. I’m pretty sure I’m using Forge to run it and when the map finally loads me in there are 7 screens to the bottom left corner descending from big to small. I have absolutely no idea what is wrong with it and no idea how to fix it.

    Help???

    • i had that problem with my old computer, if im correct, you are running a integrated card. most integrated cards will not handle shaders and do the multi schreen thing. check what your running.

  48. So I had a problem no one else has had yet… I got this along with forge, then downloaded some of the reccomended shaders. My computer is above the level required for these shaders. Next I opened minecraft in the correct profile (forge) and the mod seemed to work, but when i turned on a shader nothing happened, it simply redrew evereything still in default. what caused this? i’m very confuzed

  49. Hey I’m having some trouble with shaders, I’ve tried multiple different ones but each time I enable my shader in game, or attempt to join a world with them already enabled, my minecraft crashes. I am sure that it isn’t anything to do with my computer not being able to handle them because I’ve used them many times before. Here is my crash log:
    pastebin.com/QcWeznDL

  50. I installed the 1.8 Forge version of it, put it into the “mods” folder with “Optifine” and start up minecraft with the “Forge” profile with the 1.8 forge version. I load into the start menu and instead of seeing the text (play, multiplayer…etc) there are white squares over them. Any help please?!

  51. I keep on getting a message in the logs about how using incremental cms is depreciated and I cannot get past the loading screen for any worlds. It flashes to the menu and then crashes the game. Anyone have a solution?!

  52. Soooo… Now that 1.8.8 is out, should probably just stop working on 1.8.7 and switch to the latest one. I would like to use my shader mod on my new realm before the next update….so, is there like a go-fund-me or something so we can get this ball rolling? Just saying 😉

  53. When I opened my MC with this mod installed (1.8 Forge Edition) it worked fine. However, all of the text (on the buttons like Singleplayer, Multiplayer, even the banner text) was a white block. Can anyone help??

  54. i have 3gb of ram and grafique card NVIDIA geoforce 7300SE/7200 GS and pentium DUAL CORE CPU 2.50GHZ processor .if this mods work in my pc ?and what the best performance for launch this mods?#please reply as soon as….thnx)

  55. i installed both forge and GLSL but when i boot up minecraft it give me this after a crash:

    minecraftprobs.wordpress.com/2015/08/29/shader-pack-for-1-7-10

  56. Hello, I have been all over the internet for a couple days now trying out different solutions to my problem but nothing has come close to working. My shaders mod apparently is causing my game to freeze and i have to force quit it. Ive tried updating graphics drivers, reverting drivers, all different versions of shaders and optifine, I dont know what to do. I really dont like playing minecraft if it doesnt ‘feel good’ to me as shaders makes it, so please if there is someone that has had this problem please help me out, thank you.

    [SMC INF]Vendor : ATI Technologies Inc.
    [SMC INF]Renderer : AMD Radeon(TM) R7 Graphics
    [SMC INF]Capabilities 2.0 2.1 3.0 3.2 4.0
    [SMC INF]GL_MAX_DRAW_BUFFERS = 8
    [SMC INF]GL_MAX_COLOR_ATTACHMENTS_EXT = 8
    [SMC INF]GL_MAX_TEXTURE_IMAGE_UNITS = 32
    [SMC INF]Framebuffer created.
    [SMC INF]Reset model renderers
    [SMC INF]Reset world renderers
    [SMC INF].

    [SMC WARNING]bad vertexCount

  57. If I have these specs:
    AMD Athlon X4 860K 3.7GHz Quad-Core Processor
    Gigabyte GA-F2A88XM-D3H Micro ATX FM2+ Motherboard
    G.Skill Ripjaws X Series 8GB (2 x 4GB) DDR3-1600 Memory
    Western Digital Caviar Blue 1TB 3.5″ 7200RPM Internal Hard Drive
    EVGA GeForce GTX 960 2GB Superclocked Video Card
    EVGA 500W 80+ Certified ATX Power Supply
    Corsair SPEC-01 RED ATX Mid Tower Case

    What kind of fps would you say I’d be getting?

    • Im having the same problem and cant find anything about having to select a base file yet the installer is asking me to, but the list is blank

    • im having the same problem. it asks me to select a base file, but doesnt show anything in the list. and in the tutorial i never saw him have to select a base. wtf

  58. Hello, I am trying to use this in 1.8 with the forge version, so I put GLSL shaders in the mods folder along with optifine, and it boots up nicely, but when I enter a world it Just flashes the screen rapidly and it stops when I press Esc. I have forge so that should work, but it won’t and i can’t find a solution online anywhere. I was eventually going to add liteloader with voxlemap to the mix but I’m not there yet. Any suggestions would help at this point…

  59. Hi, I’m having a bit of a problem with my installation of this mod. I have moved the thing into the .minecraft folder, and I have started it (mind you, I did not turn on minecraft while I was starting my thing) It said ‘please do not turn on minecraft or minecraft starter’ or whatever. Then I was looking for my version of minecraft, turns out it was just blank? Please help!

  60. guys…i have problem…i used with optifine..but evry time i opened mc …the letter start to get white bar? pls help

    • I had the problem with the white bars too. To get it to work, first you have to turn off Anti-Aliasing, Antistropic Filtering, Fast Render and Natural Texture in Optifine BEFORE you try to install the shaders. Then, restart it with the shaders and the shader pack and it should work.

  61. I have a problem with the shaders. When I’m wearing an armor enchanting, the blocks or others items which are in my inventary, have a bug texture. Please help me, this bug is horrible :OO

  62. Hi, which version do I use if I have 1.8.8 and Forge? I also use Optifine. When I opened this GLSL it only gave me the option for using it with 1.8 or Optifine HD something.. So how do I make it to say forge?

  63. Hi! I tried it like they say above but when I try to open a map it crashes. Can you help me? I’m using Forge 1.8.

  64. Gosh this is so annoying! I want to make a realistic modern city with Minecraft mods, I already have forge downloaded and I have a BUNCH of Mods installed, including the Shaders mod and Sildur’s Shaders (I use a Apple Desktop IOS) and right when I am logging into a world I can see my hotbar but then boom…. it crashes. Could it possibly be wrong with a different mod? Or is there a problem with the shaders themselves? Please tell me! I am desperate! Right now the ONLY thing that works is playing with Shaders on Optifine, and not on Forge. What could be wrong?

    • If you see at the bottom of the article it says “origional thread” thats where I got it, couldn’t find on this page either.

  65. When I try to install the Shaders mod, the installer doesn’t see a base version. When I try it using forge, it just crashes. Can anybody help?

  66. Does this work for MC 1.8.9 or do you have to run older version 1.8? cause I have installed OptiFine 1.8.9_HD_U_G9.jar and H1.. I installed Optifine first, ran the game closed then tried to run the ShadersMod-v2.4.12mc1.8.jar… the box is blank. Got some miss information here 😛

  67. I’m using Minecraft 1.8.8 with Optifine and Forge. The game crashed before it even opens up Minecraft’s menu screen! =(

  68. Someone Help!
    —- Minecraft Crash Report —-

    WARNING: coremods are present:
    RenderPlayerAPIPlugin (RenderPlayerAPI-1.8-1.4.jar)
    Contact their authors BEFORE contacting forge

    // Hey, that tickles! Hehehe!

    Time: 22/01/16 8:10 PM
    Description: Tesselating block model

    java.lang.IndexOutOfBoundsException: Index: 2, Size: 1
    at java.util.ArrayList.rangeCheck(ArrayList.java:653)
    at java.util.ArrayList.get(ArrayList.java:429)
    at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
    at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:162)
    at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
    at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:104)
    at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:100)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:65)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)
    at net.minecraft.client.renderer.chunk.RenderChunk.func_178581_b(RenderChunk.java:178)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.func_178474_a(SourceFile:78)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:38)
    at java.lang.Thread.run(Thread.java:745)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at java.util.ArrayList.rangeCheck(ArrayList.java:653)
    at java.util.ArrayList.get(ArrayList.java:429)
    at net.minecraft.client.renderer.vertex.VertexFormat.func_177348_c(SourceFile:126)
    at net.minecraftforge.client.model.pipeline.VertexLighterFlat.processQuad(VertexLighterFlat.java:162)
    at net.minecraftforge.client.model.pipeline.QuadGatheringTransformer.put(QuadGatheringTransformer.java:38)
    at net.minecraftforge.client.model.pipeline.LightUtil.putBakedQuad(LightUtil.java:104)
    at net.minecraft.client.renderer.block.model.BakedQuad.pipe(BakedQuad.java:10)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.render(ForgeBlockModelRenderer.java:100)
    at net.minecraftforge.client.model.pipeline.ForgeBlockModelRenderer.func_178265_a(ForgeBlockModelRenderer.java:65)

    — Block model being tesselated —
    Details:
    Block: minecraft:bedrock
    Block location: World: (349,0,158), Chunk: (at 13,0,14 in 21,9; contains blocks 336,0,144 to 351,255,159), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Using AO: true
    Stacktrace:
    at net.minecraft.client.renderer.BlockModelRenderer.func_178267_a(BlockModelRenderer.java:44)
    at net.minecraft.client.renderer.BlockModelRenderer.func_178259_a(BlockModelRenderer.java:34)

    — Block being tesselated —
    Details:
    Block type: ID #7 (tile.bedrock // net.minecraft.block.Block)
    Block data value: 0 / 0x0 / 0b0000
    Block location: World: (349,0,158), Chunk: (at 13,0,14 in 21,9; contains blocks 336,0,144 to 351,255,159), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Stacktrace:
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175018_a(BlockRendererDispatcher.java:95)

    — Affected level —
    Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP[‘xMagicalLightx’/1003, l=’MpServer’, x=262.19, y=4.00, z=174.22]]
    Chunk stats: MultiplayerChunkCache: 624, 624
    Level seed: 0
    Level generator: ID 01 – flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: 243.00,4.00,195.00 – World: (243,4,195), Chunk: (at 3,0,3 in 15,12; contains blocks 240,0,192 to 255,255,207), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 7497 game time, 7497 day time
    Level dimension: 0
    Level storage version: 0x00000 – Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 158 total; [MoCEntityKitty[‘Kitty’/769, l=’MpServer’, x=171.38, y=4.00, z=99.59], MoCEntityAnt[‘Ant’/772, l=’MpServer’, x=178.38, y=4.00, z=149.59], MoCEntityDuck[‘Duck’/773, l=’MpServer’, x=163.56, y=4.00, z=137.66], MoCEntityDuck[‘Duck’/774, l=’MpServer’, x=170.66, y=4.00, z=157.56], MoCEntityAnt[‘Ant’/775, l=’MpServer’, x=170.50, y=4.00, z=171.22], MoCEntityAnt[‘Ant’/776, l=’MpServer’, x=170.53, y=4.00, z=173.44], MoCEntityAnt[‘Ant’/777, l=’MpServer’, x=173.56, y=4.00, z=163.44], MoCEntityDuck[‘Duck’/778, l=’MpServer’, x=171.41, y=4.00, z=167.41], MoCEntityKitty[‘Kitty’/779, l=’MpServer’, x=170.19, y=4.00, z=216.56], MoCEntityKitty[‘Kitty’/780, l=’MpServer’, x=172.81, y=4.00, z=226.63], MoCEntityKitty[‘Kitty’/781, l=’MpServer’, x=167.16, y=4.00, z=225.41], MoCEntityDragonfly[‘DragonFly’/783, l=’MpServer’, x=174.69, y=4.02, z=270.31], MoCEntityKitty[‘Kitty’/784, l=’MpServer’, x=174.59, y=4.00, z=97.03], MoCEntityKitty[‘Kitty’/785, l=’MpServer’, x=176.97, y=4.00, z=92.41], MoCEntityKitty[‘Kitty’/786, l=’MpServer’, x=193.06, y=4.00, z=86.75], EntitySlime[‘Slime’/787, l=’MpServer’, x=184.72, y=4.14, z=139.92], EntitySlime[‘Slime’/788, l=’MpServer’, x=188.94, y=5.00, z=147.38], EntitySlime[‘Slime’/789, l=’MpServer’, x=187.81, y=4.00, z=148.50], EntitySlime[‘Slime’/790, l=’MpServer’, x=189.69, y=4.02, z=159.41], EntitySlime[‘Slime’/792, l=’MpServer’, x=182.41, y=4.42, z=147.75], MoCEntityDuck[‘Duck’/793, l=’MpServer’, x=184.34, y=4.00, z=165.41], MoCEntityKitty[‘Kitty’/794, l=’MpServer’, x=183.09, y=4.00, z=208.69], MoCEntityRaccoon[‘Raccoon’/795, l=’MpServer’, x=184.28, y=4.00, z=212.25], MoCEntityRaccoon[‘Raccoon’/796, l=’MpServer’, x=184.28, y=4.00, z=213.09], MoCEntityDragonfly[‘DragonFly’/798, l=’MpServer’, x=190.77, y=8.81, z=290.20], EntitySlime[‘Slime’/800, l=’MpServer’, x=197.47, y=5.16, z=150.75], EntitySlime[‘Slime’/801, l=’MpServer’, x=191.00, y=5.00, z=147.72], MoCEntityBoar[‘Boar’/802, l=’MpServer’, x=205.75, y=4.00, z=248.00], MoCEntityBoar[‘Boar’/803, l=’MpServer’, x=205.34, y=4.00, z=249.22], MoCEntityBoar[‘Boar’/804, l=’MpServer’, x=202.91, y=4.00, z=270.25], MoCEntityBoar[‘Boar’/805, l=’MpServer’, x=197.91, y=4.00, z=270.22], MoCEntityDragonfly[‘DragonFly’/807, l=’MpServer’, x=200.22, y=7.97, z=276.56], EntitySlime[‘Slime’/809, l=’MpServer’, x=225.01, y=4.28, z=137.14], MoCEntityBee[‘Bee’/810, l=’MpServer’, x=230.13, y=4.00, z=163.50], EntitySlime[‘Slime’/811, l=’MpServer’, x=232.94, y=4.00, z=169.41], MoCEntityBee[‘Bee’/812, l=’MpServer’, x=206.31, y=7.94, z=163.14], EntitySlime[‘Slime’/813, l=’MpServer’, x=221.58, y=4.14, z=163.57], EntitySlime[‘Slime’/814, l=’MpServer’, x=220.19, y=4.02, z=188.31], EntitySlime[‘Slime’/815, l=’MpServer’, x=216.88, y=4.15, z=188.38], MoCEntityMaggot[‘Maggot’/816, l=’MpServer’, x=234.56, y=4.00, z=94.78], MoCEntityMaggot[‘Maggot’/817, l=’MpServer’, x=229.75, y=4.00, z=100.75], MoCEntityMaggot[‘Maggot’/818, l=’MpServer’, x=231.50, y=4.00, z=100.50], MoCEntityMaggot[‘Maggot’/819, l=’MpServer’, x=232.47, y=4.00, z=96.25], EntitySlime[‘Slime’/820, l=’MpServer’, x=238.41, y=5.16, z=135.81], EntitySlime[‘Slime’/821, l=’MpServer’, x=240.84, y=4.78, z=127.34], EntitySlime[‘Slime’/822, l=’MpServer’, x=235.19, y=4.02, z=139.69], MoCEntityBee[‘Bee’/823, l=’MpServer’, x=234.61, y=7.61, z=118.43], MoCEntityBee[‘Bee’/824, l=’MpServer’, x=230.03, y=7.94, z=149.11], EntitySlime[‘Slime’/825, l=’MpServer’, x=238.03, y=4.02, z=143.66], EntitySlime[‘Slime’/826, l=’MpServer’, x=237.16, y=4.02, z=172.31], EntitySlime[‘Slime’/827, l=’MpServer’, x=236.50, y=5.22, z=215.63], EntitySlime[‘Slime’/828, l=’MpServer’, x=228.00, y=4.02, z=239.06], EntitySlime[‘Slime’/829, l=’MpServer’, x=218.28, y=4.42, z=251.69], EntityCow[‘Cow’/834, l=’MpServer’, x=252.22, y=4.00, z=121.38], EntitySlime[‘Slime’/835, l=’MpServer’, x=261.19, y=4.00, z=124.50], EntityCow[‘Cow’/836, l=’MpServer’, x=250.75, y=4.00, z=118.22], EntityCow[‘Cow’/837, l=’MpServer’, x=242.19, y=4.00, z=129.22], EntitySlime[‘Slime’/838, l=’MpServer’, x=261.78, y=4.02, z=181.06], EntitySlime[‘Slime’/839, l=’MpServer’, x=243.75, y=4.00, z=164.09], EntitySlime[‘Slime’/840, l=’MpServer’, x=248.31, y=4.02, z=192.72], EntitySlime[‘Slime’/841, l=’MpServer’, x=252.19, y=5.00, z=206.09], EntitySlime[‘Slime’/842, l=’MpServer’, x=250.34, y=4.02, z=241.78], MoCEntityFly[‘Fly’/844, l=’MpServer’, x=243.95, y=4.01, z=274.35], EntityCow[‘Cow’/852, l=’MpServer’, x=259.13, y=4.00, z=133.94], MoCEntityAnt[‘Ant’/853, l=’MpServer’, x=267.81, y=4.00, z=187.81], MoCEntityAnt[‘Ant’/854, l=’MpServer’, x=271.58, y=4.00, z=188.90], MoCEntityAnt[‘Ant’/855, l=’MpServer’, x=271.28, y=4.00, z=201.16], EntitySlime[‘Slime’/856, l=’MpServer’, x=253.81, y=4.02, z=212.31], MoCEntityBird[‘Bird’/857, l=’MpServer’, x=275.07, y=5.24, z=275.82], MoCEntityFly[‘Fly’/858, l=’MpServer’, x=264.69, y=4.00, z=261.53], MoCEntityFly[‘Fly’/860, l=’MpServer’, x=268.71, y=7.16, z=264.06], MoCEntityBird[‘Bird’/861, l=’MpServer’, x=245.61, y=8.54, z=279.53], MoCEntityRoach[‘Roach’/871, l=’MpServer’, x=282.88, y=4.00, z=171.53], EntitySlime[‘Slime’/872, l=’MpServer’, x=297.47, y=4.02, z=176.91], EntitySlime[‘Slime’/873, l=’MpServer’, x=291.06, y=4.02, z=182.63], MoCEntityMaggot[‘Maggot’/876, l=’MpServer’, x=287.63, y=4.00, z=271.19], MoCEntityMaggot[‘Maggot’/877, l=’MpServer’, x=287.94, y=4.00, z=272.16], MoCEntityFly[‘Fly’/878, l=’MpServer’, x=281.78, y=4.00, z=282.91], MoCEntityMaggot[‘Maggot’/879, l=’MpServer’, x=285.84, y=4.00, z=272.03], MoCEntityBird[‘Bird’/880, l=’MpServer’, x=265.19, y=4.90, z=283.24], MoCEntityAnt[‘Ant’/890, l=’MpServer’, x=303.53, y=4.00, z=66.53], MoCEntityRoach[‘Roach’/891, l=’MpServer’, x=290.44, y=4.00, z=76.02], MoCEntityAnt[‘Ant’/892, l=’MpServer’, x=294.50, y=4.00, z=84.47], EntitySlime[‘Slime’/893, l=’MpServer’, x=298.25, y=5.22, z=97.06], EntityChicken[‘Chicken’/894, l=’MpServer’, x=298.91, y=4.00, z=143.06], EntityChicken[‘Chicken’/895, l=’MpServer’, x=297.59, y=4.00, z=142.66], EntitySlime[‘Slime’/896, l=’MpServer’, x=276.53, y=4.02, z=156.16], EntityChicken[‘Chicken’/897, l=’MpServer’, x=299.41, y=4.00, z=149.41], EntitySlime[‘Slime’/898, l=’MpServer’, x=290.84, y=4.02, z=162.97], EntityChicken[‘Chicken’/899, l=’MpServer’, x=293.50, y=4.00, z=154.75], MoCEntityRoach[‘Roach’/900, l=’MpServer’, x=302.19, y=4.00, z=160.63], MoCEntityRoach[‘Roach’/901, l=’MpServer’, x=287.67, y=4.01, z=173.09], EntitySlime[‘Slime’/902, l=’MpServer’, x=293.59, y=4.75, z=175.28], EntitySlime[‘Slime’/903, l=’MpServer’, x=296.69, y=4.02, z=175.25], MoCEntityAnt[‘Ant’/904, l=’MpServer’, x=289.50, y=4.00, z=207.47], MoCEntityMaggot[‘Maggot’/909, l=’MpServer’, x=288.50, y=4.00, z=275.50], MoCEntityAnt[‘Ant’/912, l=’MpServer’, x=306.81, y=4.00, z=73.88], MoCEntityRoach[‘Roach’/913, l=’MpServer’, x=311.13, y=6.93, z=81.05], MoCEntityAnt[‘Ant’/914, l=’MpServer’, x=309.59, y=4.00, z=76.38], EntitySpider[‘Spider’/916, l=’MpServer’, x=313.19, y=4.00, z=102.66], EntitySkeleton[‘Skeleton’/917, l=’MpServer’, x=312.47, y=5.00, z=97.13], EntityCreeper[‘Creeper’/918, l=’MpServer’, x=315.41, y=4.00, z=96.94], EntitySlime[‘Slime’/919, l=’MpServer’, x=311.50, y=4.02, z=156.38], MoCEntityRoach[‘Roach’/920, l=’MpServer’, x=321.21, y=4.00, z=167.85], EntitySlime[‘Slime’/921, l=’MpServer’, x=301.47, y=4.00, z=172.16], EntitySlime[‘Slime’/922, l=’MpServer’, x=312.69, y=4.02, z=172.81], EntitySlime[‘Slime’/923, l=’MpServer’, x=301.53, y=4.00, z=213.19], EntitySlime[‘Slime’/924, l=’MpServer’, x=318.91, y=5.22, z=235.19], EntitySlime[‘Slime’/925, l=’MpServer’, x=305.38, y=4.09, z=242.63], MoCEntityMole[‘Mole’/926, l=’MpServer’, x=311.50, y=4.00, z=248.34], MoCEntityMole[‘Mole’/927, l=’MpServer’, x=315.41, y=4.00, z=243.41], MoCEntityMole[‘Mole’/928, l=’MpServer’, x=313.72, y=4.00, z=243.63], MoCEntityMole[‘Mole’/929, l=’MpServer’, x=318.66, y=4.00, z=241.03], EntitySlime[‘Slime’/930, l=’MpServer’, x=319.00, y=5.22, z=247.59], MoCEntityFly[‘Fly’/932, l=’MpServer’, x=318.41, y=7.85, z=293.50], MoCEntityRoach[‘Roach’/934, l=’MpServer’, x=325.24, y=4.00, z=83.69], MoCEntityFly[‘Fly’/936, l=’MpServer’, x=328.01, y=4.00, z=142.80], MoCEntityRoach[‘Roach’/937, l=’MpServer’, x=319.78, y=4.00, z=146.19], MoCEntityRoach[‘Roach’/938, l=’MpServer’, x=332.94, y=4.00, z=190.63], EntitySlime[‘Slime’/939, l=’MpServer’, x=335.13, y=4.02, z=226.44], EntitySlime[‘Slime’/940, l=’MpServer’, x=325.03, y=4.02, z=249.69], MoCEntityFly[‘Fly’/941, l=’MpServer’, x=331.78, y=4.01, z=295.90], MoCEntityFly[‘Fly’/942, l=’MpServer’, x=323.45, y=4.00, z=289.17], MoCEntityRoach[‘Roach’/944, l=’MpServer’, x=339.94, y=8.17, z=69.42], MoCEntityFly[‘Fly’/946, l=’MpServer’, x=361.86, y=7.21, z=140.78], MoCEntityFly[‘Fly’/947, l=’MpServer’, x=338.19, y=4.00, z=126.75], MoCEntityFly[‘Fly’/948, l=’MpServer’, x=334.10, y=8.02, z=135.94], MoCEntityRoach[‘Roach’/949, l=’MpServer’, x=341.05, y=4.13, z=167.12], MoCEntityRoach[‘Roach’/950, l=’MpServer’, x=357.64, y=4.00, z=200.71], MoCEntityFox[‘Fox’/951, l=’MpServer’, x=344.84, y=4.00, z=182.22], MoCEntityFox[‘Fox’/952, l=’MpServer’, x=355.95, y=4.00, z=199.39], MoCEntityFox[‘Fox’/953, l=’MpServer’, x=344.09, y=4.00, z=183.63], MoCEntityFox[‘Fox’/954, l=’MpServer’, x=346.50, y=4.00, z=181.50], EntitySlime[‘Slime’/955, l=’MpServer’, x=335.25, y=5.07, z=231.71], EntitySlime[‘Slime’/956, l=’MpServer’, x=338.97, y=5.07, z=236.82], MoCEntityAnt[‘Ant’/957, l=’MpServer’, x=341.47, y=4.00, z=269.63], MoCEntityAnt[‘Ant’/958, l=’MpServer’, x=351.50, y=4.00, z=260.47], MoCEntityAnt[‘Ant’/959, l=’MpServer’, x=340.47, y=4.00, z=269.78], MoCEntityAnt[‘Ant’/960, l=’MpServer’, x=336.53, y=4.00, z=278.50], MoCEntityFirefly[‘Firefly’/746, l=’MpServer’, x=139.72, y=4.13, z=83.55], MoCEntityFirefly[‘Firefly’/747, l=’MpServer’, x=135.47, y=4.00, z=97.34], EntityPlayerSP[‘xMagicalLightx’/1003, l=’MpServer’, x=262.19, y=4.00, z=174.22], MoCEntityMouse[‘Mouse’/751, l=’MpServer’, x=138.19, y=4.00, z=136.34], MoCEntityMouse[‘Mouse’/752, l=’MpServer’, x=140.50, y=4.00, z=140.50], MoCEntityMouse[‘Mouse’/753, l=’MpServer’, x=140.50, y=4.00, z=133.50], MoCEntityMouse[‘Mouse’/754, l=’MpServer’, x=136.41, y=4.00, z=130.25], MoCEntityButterfly[‘ButterFly’/755, l=’MpServer’, x=140.06, y=4.00, z=217.25], MoCEntityButterfly[‘ButterFly’/756, l=’MpServer’, x=143.19, y=4.00, z=218.72], MoCEntityButterfly[‘ButterFly’/757, l=’MpServer’, x=138.38, y=4.00, z=223.16], MoCEntityFox[‘Fox’/758, l=’MpServer’, x=140.03, y=4.00, z=291.06], MoCEntityFox[‘Fox’/759, l=’MpServer’, x=141.13, y=4.00, z=291.47], MoCEntityButterfly[‘ButterFly’/760, l=’MpServer’, x=151.28, y=4.00, z=75.50], MoCEntityButterfly[‘ButterFly’/761, l=’MpServer’, x=153.69, y=4.00, z=73.72], MoCEntityButterfly[‘ButterFly’/763, l=’MpServer’, x=155.78, y=4.21, z=215.03], MoCEntityDragonfly[‘DragonFly’/764, l=’MpServer’, x=158.22, y=4.00, z=270.94], MoCEntityFox[‘Fox’/765, l=’MpServer’, x=147.31, y=4.00, z=296.28], MoCEntityButterfly[‘ButterFly’/766, l=’MpServer’, x=170.06, y=4.00, z=75.63], MoCEntityButterfly[‘ButterFly’/767, l=’MpServer’, x=175.81, y=9.14, z=62.85]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
    at net.minecraft.client.renderer.chunk.ChunkRenderWorker.run(SourceFile:44)
    at java.lang.Thread.run(Thread.java:745)

    — System Details —
    Details:
    Minecraft Version: 1.8
    Operating System: Mac OS X (x86_64) version 10.10.5
    Java Version: 1.8.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 358226664 bytes (341 MB) / 822534144 bytes (784 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 12 mods loaded, 12 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
    UCHIJAAAA Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
    UCHIJAAAA RenderPlayerAPI{1.4} [Render Player API] (minecraft.jar)
    UCHIJAAAA animalbikes{1.8} [Animal Bikes] (AnimalBikes_1.8.0.jar)
    UCHIJAAAA CustomSpawner{3.4.0} [DrZhark’s CustomSpawner] (CustomMobSpawner 3.4.0.jar)
    UCHIJAAAA DamageIndicatorsMod{3.3.2} [Damage Indicators] (Damage-Indicators-Mod-1.8.jar)
    UCHIJAAAA doggytalents{v1.9.1g} [Doggy Talents] (DoggyTalents-1.8-v1.9.1g-universal.jar)
    UCHIJAAAA MoCreatures{8.0.1} [DrZhark’s Mo’Creatures Mod] (DrZhark’s Mo’Creatures Mod-8.0.1.jar)
    UCHIJAAAA cfm{3.6} [�9MrCrayfish’s Furniture Mod] (MrCrayfishFurnitureModv3.6(1.8).jar)
    UCHIJAAAA ultimate_unicorn_mod{1.3.9} [Wings, Horns, and Hooves, the Ultimate Unicorn Mod!] (ultimate_unicorn_mod-1.8-1.3.9.jar)
    UCHIJAAAA XaeroMinimap{1.7.9} [Xaero’s Minimap] (xaeros_minimap_v1.7.9_Forge_1.8.jar)
    Loaded coremods (and transformers):
    RenderPlayerAPIPlugin (RenderPlayerAPI-1.8-1.4.jar)
    api.player.forge.RenderPlayerAPITransformer
    Launched Version: 1.8-forge1.8-11.14.4.1563
    LWJGL: 2.9.2
    OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs: [18simple3d9713404]
    Current Language: English (US)
    Profiler Position: N/A (disabled)

  69. i have just downloaded forge 1.8.9 and optifine 1.8.9. then i downloaded the shaders mod and then the sonic ethers shaders pack. when i load up my game im just getting a error. HELP!

  70. I have a fresh install of minecraft, and it works fine with any other mod, but when I place the shaders.jar in the mod folder and launch the game, I get a crash. Any advice? My pc is not the problem, Its an extremely fast pc with an really good grafics card. There’s also no “Shaders profile” in the launcher

  71. I am using a Nvidia GTX 960 2GB GDDR5 and I have a Intel core i5 6400 Skylake Quad Core processor with 8GB of DDR4 corsair vengeance in Dual Channel Not that the CPU bit matters but anyhow the game crashes upon launching. Any solution to this?

  72. My game crashes when i input the shaders mod in the mod folder, i have optifine (latest) and it still crashes. How do i fix this??

  73. PLEASE HELP ME!!!!!

    When i Play with the 1.8 shaders mod and im on the main tittle Screen i cant see the Minecraft logo its just Lava and Water blocks and when i wanna go on a multiplayer Server i Crash when i go on singlplayer world i Crash.. please help me.. D:

  74. It seems shaders dont like me because when i go on minecraft it says loading modsa and stuff but goes back to the launcher. Can u help me!!!

  75. Hey I’m using Minecraft on my macbook. I have installed Forge, but by putting the .zip file into the ‘mods folder’ I get an error when I start Minecraft. If I select Profile ‘Forge’ and then press “Play”, the game will launch but abruptly I get an error message saying this:

    “—- Minecraft Crash Report —-

    WARNING: coremods are present:
    Contact their authors BEFORE contacting forge

    // Surprise! Haha. Well, this is awkward.

    Time: 17.03.16 06:38
    Description: Initializing game

    java.lang.NoSuchFieldError: DEFAULT_BAKED_FORMAT
    at net.minecraftforge.client.model.Attributes.(Attributes.java:24)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:506)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:135)
    at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    —————————————————————————————

    — Head —
    Stacktrace:
    at net.minecraftforge.client.model.Attributes.(Attributes.java:24)
    at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:506)
    at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:135)
    at net.minecraft.client.resources.model.ModelManager.func_110549_a(ModelManager.java:28)
    at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:120)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:478)

    — Initialization —
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:329)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    — System Details —
    Details:
    Minecraft Version: 1.8.9
    Operating System: Mac OS X (x86_64) version 10.11.3
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 115771600 bytes (110 MB) / 291594240 bytes (278 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.19 Powered by Forge 11.15.1.1764 3 mods loaded, 3 mods active
    States: ‘U’ = Unloaded ‘L’ = Loaded ‘C’ = Constructed ‘H’ = Pre-initialized ‘I’ = Initialized ‘J’ = Post-initialized ‘A’ = Available ‘D’ = Disabled ‘E’ = Errored
    UCH mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8.9-11.15.1.1764.jar)
    UCH Forge{11.15.1.1764} [Minecraft Forge] (forge-1.8.9-11.15.1.1764.jar)
    Loaded coremods (and transformers):
    Launched Version: 1.8.9-forge1.8.9-11.15.1.1764
    LWJGL: 2.9.2
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 INTEL-10.0.40, Intel Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using GL 1.3 texture combiners.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Shaders are available because OpenGL 2.1 is supported.
    VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to ‘fml,forge’
    Type: Client (map_client.txt)
    Resource Packs:
    Current Language: Deutsch (Deutschland)
    Profiler Position: N/A (disabled)
    CPU: 4x Intel(R) Core(TM) i5-2415M CPU @ 2.30GHz”

  76. I understand the mods folder and how to get to it but I don’t understand the 1.8 subfolder, can anyone help me?

  77. Every time I try to use this mod, my game crashes. I know it’s this mod because when I remove it, my game doesn’t crash.

  78. Does this mod work for [1.9.4]? It said on one website that it did, but when I try to install it, it asks for a base version, and there’s nothing to select – even though I have created a world on [1.9.4].

  79. Looks nice but no 1.9 and the 1.8 download was stopped and deleted by McAfee saying it’s dangerous, in my experience mods shouldn’t alert antivirus

  80. hey tried downloading these shader’s and my game crashes whenever trying to load up. (when press play) have forge installed and im using 1.7.10
    have a 64 bt computer and as far as graphics go it does well so really don’t think that’s the issue. m assuming maybe the shaders conflict with one of my mods since i have 42 but m not sure which one/ones.
    all my mods work well and was wondering f you or someone could take a loo at my crash report for me? would really help me out and would be really appreciated!

  81. Has anyone seen the ShadersMod for 1.10. Been looking around and people claim they have it but I’ve seen nothing. Guess I have to wait a little whiles longer.

  82. it works perfectly on my Nvidia 660 ti , i use unlimited frames and 32 chunks rendering full rendered shaders, shadows, and others make sure you have nvidia 600 or nearby GPU!

  83. Hm, I have’t seen this problem in the comments section so if anyone could help it would be much appreciated. It’s not a big problem but every time I run my shaders (sildur’s enhanced default) my skin reverts to Steve. I’ve tested it and when I remove shader’s mod my skin goes back to normal. I’ve tried other skins as well but it’s always Steve unless the shaders mod is removed from my mods folder. Does anyone know what the problem is? Thank you!

  84. sux dont even work evry one says AMD sux no it dont btw i got 16 GB space amd Radeon 7 series (i moded it so its double as effective!) and some thing like inte core i7 with like 4.5 GHz something

    • Make a mod folder, just go to .minecraft and make a mood folder and name it Mods. then just put your mods in it

  85. Comment:I have big problems anyone can resolve my problem when i applying Shader mod the java says Java (TM) SE binary has stopped working??can someone help me?? 🙁 btw i using Minecraft 1.10.2 w/Forge and Optifine..pls Fast reply 🙁

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