If you’ve ever tried any of the other three Cops and Robbers maps, you already know what to expect from Cops and Robbers 4: High Security. For everyone else, imagine something like prison escape meets actual prison, where one team of players are inmates trying to escape and the other team is made from cops trying to secure the prison. Though there is nothing hard coded into the map to prevent players from breaking blocks to simply escape through walls, this does defeat the fun of the map and the author himself suggests adhering to a number of “honor rules” to keep the map entertaining.
Don’t break blocks. Not any blocks. There are paths to escape if you know where to find them, so look if you don’t. Cops can let players out of their cells to hit the mess hall for a meal, or the yard outside for some exercise. It’s basically a little prison simulator, except that unlike in most prisons, the inmates here have a good chance of breaking out and getting away. Because this new version has a completely new layout featuring special rooms and hidden areas, players from both sides stand a good chance of getting lost during their first few games on Cops and Robbers 4: High Security.