People have been making mods for Minecraft, essentially since the game was first released. Back in the day, because there was only the one game mode, people were modifying creative mode to make it easier to navigate and play – mods like Too Many Items were some of the first to be seen by the Minecraft community. As time progressed and Survival and Hardcore game modes were introduced, the modding community had many more opportunities to modify Minecraft and change up the standard game experience. Today, Minecraft Forge API is a necessary tool for anyone modding their Minecraft game.
Basically, Minecraft Forge API is a mod loading and execution tool. Forge was developed not only so other mods would work properly, but so players could turn on and off the mods they want (or don’t want) to play with, with the click of a mouse in an easy-to-read window, rather than making them dig through their Minecraft data and mods folders to switch things on and off manually.
Minecraft Forge is more than just a mod loading tool, however. It also helps players who are designing their own mods by ensuring compatibility with Minecraft Forge API. This makes player-made mods more efficient than if they were being made without concern for compatibility, and thanks to an updated GUI, Forge will let players know if an improperly installed mod will cause the game to crash, before the player starts their game and experiences said crash.
Minecraft Forge API is a great modloading tool that also helps players in making mods the whole Minecraft community can enjoy. It is incompatible with Modloader though, so don’t even try to play with both programs installed.
Minecraft Forge API Changelogs
Minecraft Forge 1.17.1
- Prevent call to Item#initializeClient when in datagen.
- Move ItemStack#forgeInit call earlier to allow earlier capability queries.
- Remove incorrect FallingBlock patch.
Minecraft Forge 1.16.5
- Optionally add a milk fluid to the vanilla bucket.
- Fixes the previous broken code that was supposed to make mod registered milk returned by the vanilla bucket by allowing mods to enable a milk fluid.
- Update Coremods, ASM, and include standalone Nashorn to load on J15.
- Added IWeatherParticleRenderHandler to allow a mod to take control over weather particles and sounds.
Minecraft Forge 1.16.4
- Workaround for modded attributes on vanilla entities logging warnings on vanilla clients.
- Switch to a handler-based approach per packet class, simplify patch, add some docs.
- Add license header and docs.
- Switch to a network handler based approach.
- Add license header to IForgePacket.
- Less hacky and more generic way to filter packets for vanilla connections.
Minecraft Forge 1.16.3
- Fix issue with ITeleporter allowing easier use of vanilla logic.
- Fix resource leak in the OBJ loader.
- Adds tag support for Enchantments, Potions, and TileEntityTypes.
- Resuscitate BiomeDictionary using RegistryKeys instead of biome references.
- Add event for player changing game mode.
Minecraft Forge 1.15.2
- Add mixin 0.8.1.
- Fix grass disappearing when alwaysSetupTerrainOffThread is true.
- Add missing license headers.
- Fix wrong BlockState param passed into canSustainPlant from FarmlandBlock, causing crops to uproot wrongly.
- Fix config iteration order.
Minecraft Forge 1.14.4
- Make MultiModel pass its extra model data down to its parts.
- Add missing localization for attributes.
- Trigger xp event after enchanting.
- Add file missed in the backport of the global loot modifiers feature from 1.15. Avoids an error when loading a world or reloading datapacks.
- Fixed tile entities persisting when switching between states that don’t have TEs without changing the block.
How to install Minecraft Forge API for Minecraft 1.17.1 & old versions?
- Just download the installer.
- Open the installer (you must have Java installed on your PC).
- Select “Install client” and click on “OK” button.