People have been making mods for Minecraft, essentially since the game was first released. Back in the day, because there was only the one game mode, people were modifying creative mode to make it easier to navigate and play – mods like Too Many Items were some of the first to be seen by the Minecraft community. As time progressed and Survival and Hardcore game modes were introduced, the modding community had many more opportunities to modify Minecraft and change up the standard game experience. Today, Minecraft Forge API is a necessary tool for anyone modding their Minecraft game.
Basically, Minecraft Forge API is a mod loading and execution tool. Forge was developed not only so other mods would work properly, but so players could turn on and off the mods they want (or don’t want) to play with, with the click of a mouse in an easy-to-read window, rather than making them dig through their Minecraft data and mods folders to switch things on and off manually.
Minecraft Forge is more than just a mod loading tool, however. It also helps players who are designing their own mods by ensuring compatibility with Minecraft Forge API. This makes player-made mods more efficient than if they were being made without concern for compatibility, and thanks to an updated GUI, Forge will let players know if an improperly installed mod will cause the game to crash, before the player starts their game and experiences said crash.
Minecraft Forge API is a great modloading tool that also helps players in making mods the whole Minecraft community can enjoy. It is incompatible with Modloader though, so don’t even try to play with both programs installed.
Minecraft Forge API Changelogs
Minecraft Forge 1.12
- Fix IItemHandler wrappers returned by EntityLivingBase.
- Fix crashed caused by bad mods reflectively breaking the grass drop list.
- Update ASM for 5.2, and host it on Forge’s maven now.
Minecraft Forge 1.11.2
- Fix some cases where world time is not passed through the WorldProvider.
- Fix addTypes not adding in the base types.
- Replace listSubtypes with listSupertypes to match the intended behavior.
- Fix default missing model zoom text not being set to false on all places.
Minecraft Forge 1.11
- Restore the ability to register modded TileEntities.
- Remove deprecated Fluid stuff.
- Implement fluid item capabilities without item swapping.
- Added event to allow modification of player visibility to mobs/AI.
- Apply missed patch to WorldProvider.
Minecraft Forge 1.10.2
- Fixed Stronghold Library not having anything in it’s chests.
- Fix GameData.findBlock
- Fixed anaglyph transformation not being applied in the forge lighting fully.
- Provide ItemCameraTransforms for vanilla models when possible.
- Performace fix for item rendering.
Minecraft Forge 1.9.4
- Fix Bucket rendering and add sound (#2865)
- Adjust generated quads from texture to take texture size into account #2858
- Fix universal bucket not passing through when right-clicking on a non-block
- Add proper sound events when picking up modded fluids #2821
- Save sound for filling/emptying in the fluid
Minecraft Forge 1.8.9
- Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture.
- Don’t crash on exception during loading of item variants from blockstate jsons.
- Fixed implementation if IRetexturableModel in ItemLayerModel.
- Java6 + Eclipse + Gradle strike again.
How to install Minecraft Forge API for Minecraft?
- Just download the installer.
- Open the installer.
- Select “Install client” and click on “OK” button.