You know how hostile mobs in Minecraft only spawn in complete darkness? Well, maybe it doesn’t need to be complete – as long as it’s far enough away from any nearby light sources, an area is suitable for a mob to spawn. Once the sun goes down, players need to hide, usually in homes, caves or other shelters they’ve built or etched into the surface of their world. However, with the PeacefulSurface mod, no hostile mobs will ever spawn on the surface of your world under any conditions. None. That means you only need to worry about monsters when you’re mining.
Some players will like this idea. Gathering resources, taking care of crops and breeding animals no longer needs to stop just because the sun goes down. Other players will probably not like it at all. If you take mobs off the surface of a Minecraft world, there’s really no danger at all about staying outdoors, even at night, so that rush you get when starting a new world and knowing you need to make a shelter is removed from the game. There are good and bad points about the PeacefulSurface mod, and you’ll probably be able to find people who hate it and love it.
Please don’t make any mistake about what the PeacefulSurface mod does. While it does prevent mobs from spawning on the surface, it won’t stop them from crawling up and out of the ground once they spawn in caves down below the surface. This mod will also probably break any spawners you have built, since mobs won’t spawn above ground level. If you build a spawner down under the earth you can get around this issue, but clearing out the space to do so consumes an awful lot of time. This mod isn’t perfect, but it does have its uses.
PeacefulSurface Mod for Minecraft 1.11 and 1.10.2 Changelogs
- Actually implement some of switches.
- Add support for filtering based on MoonPhase
Download Links for PeacefulSurface Mod
Info: Requires Forge for both versions!
for Minecraft 1.11
for Minecraft 1.10.2
for Minecraft 1.8.9
for Minecraft 1.7.10
Credit: ZLainSama – Original Thread on Curse